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  • Shatter problem

    Posted by Chadman on August 13, 2005 at 4:51 pm

    Hey all,

    Just a short message to ask for a bit of guidance for a project Im currently working on

    The premise of the piece is to have a first comp, consisting of the Name of the company, their logo and web url

    Using the shatter camera, I then pull the comp back until it is away from the camera and rotated in the 3 axis…

    The shatter then starts here, in a shockwave form…

    The shatter camera when wheels around the comp, while time continues and focuses on the back of the shatter.

    This is where the problem begins..I want essentially for time to run backwards, and the shatter to “unshatter” and then form into another psd that will be on the rear of the shatter peices.

    Do anyone have an ideas on the best way to do this?

    I was thinking that I might need to duplicate the comp, and then swap from forward running comp to rear running comp at the point i wish time to run backwards, using the time remapping tools.

    Thoughts?

    Thanks in advance for help!

    Chadman replied 20 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Sorklin

    August 14, 2005 at 2:29 pm

    Precompose the 2nd shatter layer, and time remap it backwards.

    I just tested this and it does work. 1st shatter layer with the camera move up until you want the shatter to reverse, then duplicate the layer (so the physics is the same). re key the starting camera move to be where you want the animation to end up and leave the second keys alone (so the camera is in the same position when the shatter reverses).

    Change the PSD, match the backs of the textures if you need to and precompose this. Make sure the length of the precomp is the same as the animation. Then time remap the precomp to run backward and start it after the first one ends. The camera should be smooth through the overlap (you might need to trim a frame) and the physics should be the same (was for mine) — so the pieces are in the same spot.

  • Chadman

    August 14, 2005 at 2:44 pm

    Thanks for the help, Ill give it a go 🙂

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