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  • Shatter Effect Help

    Posted by Chris Roth on March 28, 2007 at 2:33 pm

    Hi yall,

    After much experimenting with the shatter effect,
    I still have 2 questions:

    1) How does one set the “start” moment… It naturally begins
    at the beginning of the layer… Granted I got around this by
    splitting the layer at the moment I wanted it to begin

    2) How does one control the shatter speed? I want it SUPER slow
    Adjusting the air viscocity helped a little but not enough…

    thnx
    c

    David Bogie replied 19 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • David Bogie

    March 29, 2007 at 10:08 pm

    > 1) How does one set the “start” moment… It naturally begins
    at the beginning of the layer… Granted I got around this by
    splitting the layer at the moment I wanted it to begin< 1. Be sure you have the effects help pdf on your system. It doesn't always get installed by itself. The section on Shatter is helpful but this is a v-e-r-y complex 3d particle system that is totally realword physics-based. The creator, Brian Maffitt, spent more than 2 hours in his Total Training series on Shatter alone. And that only covered the basics. Strength is not the facot you need to animate. You want to reduce the radius of the Force Sphere to near zero with a keyframe and then make it large enough to cover your layer at the second keyframe. Think of it this way: Any tile that is touched by the sphere has permission to fly. How fast it flies and how far it goes are functions of the Physics section of the filter. Splitting a Shatter layer is a total disaster unless you REALLY know what's going on. 2) How does one control the shatter speed? I want it SUPER slow Adjusting the air viscocity helped a little but not enough... < That's a good start; Viscosity can be animated so you can change how things move even after they've started. Gravity can be tweaked to a low setting but this has an effect on how quickly tiles are allowed to fall off the screen. Gravity inclination requires experimentation, too hard to explain here. Strength of the force sphere represents how much energy is transfered to the tile. The rest of the Physics controls affect the speed of tiles also. One of the coolest ways to slow Shatter down is to work in a 60fps composition (be ready for a huge rendering hit!) and then import the movie into a 30fps comp. Understand that flying tiles in Shatter do not work with Motion Blur. If you want them to look like other moving elements in your animation to which you have applied Motion Blur, you must use CC Force Motion Blur on the Shatter layer. This will cost your tremendously when you render. bogiesan

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