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Sharp corners (elbows and kness) with Puppet tool
Hello,
I’m animating a character using Puppet tool and Duik IK rig, everything works quite lovely so far (knock on wood), except that knees and elbows of the character lack sharp corners that humans have.
In fact, because of no knees and elbows, characters’ limbs look kind of like sausages.. :-/I’ve experimented with starching and adding extra pins but so far haven’t found anything that would solve the issue.
Has anyone dealt with this before?
Is there a work-around for adding sharp edges?thank you,
-katya