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Shape Layer – Offsetting shape rotation from within comp
Hi,
This is a fairly complex question for me to ask. I have made a custom shape in a 100×100 comp. I’ve then converted the shape layer to react to a 3d space and given all axis a time*150 rotation expression. Then, I’ve placed that comp in a 1080 comp and duplicated it. Now, the problem is that all these copies rotate in the exact same way, and I want to figure out a way to offset their rotation. Any suggestions?
Thank you!!!