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Activity Forums Adobe After Effects Shape as motion path

  • Shape as motion path

    Posted by Craig Sommerer on May 13, 2009 at 3:45 pm

    Warning: rank amateur ahead.

    I used to know how to do this but my brain has been frozen the past year. I have AE CS3, I am wanting to animate the position of the Particle Playground cannon along the path of a shape, say a star for example. I can get to that through auto-trace of the star stroke but I seem to recall a much easier and efficient way but for the life of me, I cannot remember it. I’d greatly appreciate a boot in the general direction.

    Craig Sommerer replied 16 years, 12 months ago 2 Members · 3 Replies
  • 3 Replies
  • Todd Kopriva

    May 14, 2009 at 2:26 am

    You can create a motion path from a shape path by copying and pasting. You select the Path property, copy, select the property to animate with the motion path, and then paste.

    Your shape path must be a Bezier path, not a parametric path for this to work.

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    Todd Kopriva, Adobe Systems Incorporated
    putting the ‘T’ back in ‘RTFM’ : After Effects Help on the Web
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  • Craig Sommerer

    May 18, 2009 at 11:48 am

    Todd,

    Sorry for the extremely tardy thank you to your reply.

    Yes, I had gotten this to work quite easily with bezier paths. Let me more specific, I’d like to use a parametric path created by the shape tools as a motion path instead of the a hand drawn path from the pen tool. I thought I’d used a much easier method in the past other than using auto-trace on the layer.

    Thanks.

  • Craig Sommerer

    May 18, 2009 at 11:56 am

    I was making this much more difficult than it really is. You did spur me in the right direction, the problem I was having is I was creating a separate shape layer and trying to use that shape to animate the Particle playground cannon.

    On a whim and I should have known this, I used the shape tool on the solid layer to create a Mask Shape path on the solid. Easy to use this as the cannon animator now. However, if a path operand is used on a shape, I guess it’s easiest to use auto-trace to still create the mask shape to use as the motion path.

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