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Shadow Pass Problem
I am trying to do multi-pass render where the animation is tracked a shot in 3D space.
Basically, in the scene, there are several objects that are dropping onto the a floor object within Cinema that is matched to the actual floor in the footage that the whole scene is tracked to.
I currently hiding the floor within Cinema from the camera so it does not render out along with the rest of the scene, but when I do this, I lose the nice shadows that go along with the floor. I can get the shadows back in the render if I check the “Seen by Camera” box in the compositing tag that I am using on the floor in the scene, but then I, of course, can’t seen the floor in the footage that I am tracking the scene to.I need to find a way to render out the shadows of the floor while not actually rendering out the floor itself.
Any tips?