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Activity Forums Maxon Cinema 4D shaders

  • shaders

    Posted by Jonas Espinoza on February 7, 2007 at 7:06 pm

    sorry for so many questions

    i have a scene created elsewhere. there is a cool shader based material that has gradients, diffuse, 3 speculars, environment, anistrophy

    to create these, do you just modify the preset shaders that come with c4d, cheen, danel, etc, or is there a way to build these and add custom parameters?

    Jonas Espinoza replied 19 years, 6 months ago 2 Members · 5 Replies
  • 5 Replies
  • Mylenium

    February 7, 2007 at 8:08 pm

    You can build al lthis from scratch using layered textures. Dunno the particularly setup you are describing, but uit is possible to add user data even to materials/ textures and link it with XPresso, so it’s quite possible to get some interesting materials with some simple sliders for adjustments.

    Mylenium

    [Pour Myl

  • Jonas Espinoza

    February 7, 2007 at 8:51 pm

    is it possible to build custom shaders? if so, do i just modify shaders like cheen and danel, or is there a way to add parameters. that would be rad to build sliders for materials.

  • Mylenium

    February 8, 2007 at 6:53 am

    What do you mean by “custom shaders”? You can use any shader in any channel and link their parameters via XPresso.

    Mylenium

    [Pour Myl

  • Mylenium

    February 8, 2007 at 6:54 am

    BTW, considering the amount of questions you posted, I think you are far away from building “rad” custom shaders. Sorry to be so blunt, but don’t you think you need to get down the basics first before moving on to bolder stuff?

    Mylenium

    [Pour Myl

  • Jonas Espinoza

    February 15, 2007 at 10:33 pm

    thanks
    my question was when working with shaders do you start with a preset shader type (danel, banzi) and modify it or is there a blank shader to start from.

    i appreciate all the help, i know im a beginner thats why i’m asking questions.

    happy late valentines day mylenium

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