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Shader Effector
Hello Cow,
Just trying to use the Shader Effector with an animated texture as a custom shader to animate the position of some clones. Is there any way to change/adjust the projection of the custom shader? Looking in the help module it said something to effect of ‘uv mapping is used in place of texture tags’. Is there anyway to change the projection from uv mapping to something like flat projection in order to have more control of the custom shader?
Hope I’m being clear 😉
Thanks again in advance
Trevor