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  • Sexy text in After Effects???

    Posted by Darius Wilhere on May 7, 2007 at 5:34 pm

    Hi there. Creative cow browser for the last couple years and the tutorials section has been a life saver for me on more than a dozen occassions. Somewhat new to the forums however…

    I have a tutorial request to submit and hope that this is a possible for one of the resident geniuses to tackle and explain for us neophytes or perhaps a detailed description in a forum post.

    It’s a post in two parts:

    This is on 3D text that is incorporated into After Effects and shiny or glinty. A perfect example of this is in the new Rush Hour 3 trailer. The title cards at the end with the Eiffel Tower, black and red noise background with shiny metallic 3D titles flying around in the center of it. I can figure out the background with Andrew Kramers creating light streaks tutorial, I can even figure out how to do the eifell tower with some shine filters but the 3D text I cannot for the life of me work out. I’ve tried in 3DS Max but my lighting always makes it look terrible. So I am hoping someone might be willing to clue me in. I have heard Zaxwerks mentioned a lot and downloaded the demo but can’t get the libraries to show up no matter how many times I install everything into the plug-ins folder. So am trying on that front. In the meantime, is there any other way natively in AE to create such 3D text. If not, does someone have a tutorial somewhere on how to do this in 3DS MAX for purposes of AE Compositing?

    Question Two:

    If you want to generate glassy or semi-transparent objects in 3DS Max, can these be exported in some fashion so that these transparency values can be used in AE. I.e. you create a glass title and want to see light streaks refracting from the background. Can this be done with AE and an exported 3D object? Or does it have to be done as a post production action in 3DSMax?

    Thanks for any help or guidance.

    You gotta go there to come back…

    Dave Potts replied 19 years ago 2 Members · 1 Reply
  • 1 Reply
  • Dave Potts

    May 7, 2007 at 9:28 pm

    There’s probably an easier way to do it, but you might look into multi pass rendering in Max. I’d tell you how to accomplish it, but I use Lightwave, and the particulars are sure to be different. Basically, though, render out a separate pass for your transparency, reflection, specularity, etc., then composite the separate sequences in AE. I agree, a good tutorial describing this process is sorely needed. Most of the 3d tuts you find are geared towards game graphics or creating special effects. It’s difficult to find broadcast/title design help for 3d. (At least it seems that way for LW, 3DS, and Maya, maybe not for C4D…)

    Dave Potts
    Broadcast Communications
    University of North Carolina @ Charlotte

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