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Setting up a scrolling system for video-game animation
Hi, so I want to base the scrolling speed off of a slider multiplying the ‘time’ value, the problem is that I want to be able to stop the scrolling, and then continue from the same spot.
So I have-
value[0] – time*(sliderValue)
The problem is that when I set the slider to zero, the layer just snaps back to its original position. Is there some way to update the value to reflect it’s position when it stops? Or in other words, set a new starting position for it?