Activity › Forums › Boris FX Particle Illusion › setting a range for velocity etc
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setting a range for velocity etc
Posted by Nathan Quattrini on December 27, 2008 at 11:42 pmFrom what I gathering if I choose a velocity of 100, it will emit particles randomly between 0 and 100. How would I make it emit from the velocity range of 50-100? I don`t want really slow moving particles coming out.
Alan Lorence replied 17 years, 4 months ago 2 Members · 6 Replies -
6 Replies
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Alan Lorence
December 29, 2008 at 3:18 pmIf you set “velocity” to 100, all particles will have a velocity of 100. If you set “velocity” to 75, then “velocity variation” to 25, you’ll get a range from 50 – 100.
Alan.
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Nathan Quattrini
December 29, 2008 at 4:19 pmwhere would I find the variation? I don`t see it anywhere for velocity, or weight, or spin, or anything heh
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Alan Lorence
December 29, 2008 at 4:37 pmLook at the particle type in the hierarchy (expand it), not the emitter.
Alan.
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Nathan Quattrini
December 29, 2008 at 4:44 pmoh my, Now I have a small problem. I have been adjusting everything in the emitter to get it how I want. Is that not a good way to do it? Like I adjusted the particle size, weight, etc. Or should I rebuild using the particles? I’d imagine that gives better control. Oh the pains of learning on my own heh. Thanks for your help btw.
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Nathan Quattrini
December 29, 2008 at 5:24 pmOk i tried turning down the weight of the emitter to 0, and turned the weight of the particles way up, but the particles don`t fall. Could you also explain the relation to me of how to use the variations with what is happening? The emitter properties obviously don`t have the variation controls, but the particle properties don’t seem to affect how the particles are reacting unless the emitter property is great than 0? But if adjusting lets say the weight in the emitter, again I don’t get to stop it from emitting them very slow. I’m confused.
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Alan Lorence
December 29, 2008 at 5:29 pmThe emitter properties are scaling factors (percentage) applied to the corresponding particle type properties.
If you have more of these basic questions, the html docs are a good place to look.
Alan.
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