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Activity Forums Maxon Cinema 4D Separating Faces of an Object

  • Separating Faces of an Object

    Posted by Rich Janson on December 11, 2020 at 3:53 pm

    Hello everyone,

    I am looking for a way to separate all faces from an object, a sphere for example. Like I want to be able to move the individual faces of an object without it hanging onto another face/edge. I know that I can cut > disconnect each individual face but if I have an object that has 100+ faces that can be very tedious.

    The overall goal I am personally trying to accomplish is to rotate the faces at a certain degree. Like I am making a tree that has a sphere with leaves on it, but then i want another sphere going around that to give branch like edges if that makes sense.

    Any help is appreciated!

    Here is an image to give an idea of what i am trying to accomplish:

    Julian Field replied 5 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Julian Field

    December 11, 2020 at 4:36 pm

    I would try using the MoGraph Fracture object. Should be able to achieve what you are trying to do with it.

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