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Activity Forums Maxon Cinema 4D “semi” wireframe rendering question…

  • “semi” wireframe rendering question…

    Posted by Yann Vautrin on January 29, 2013 at 7:29 am

    Hi All,

    I would like for a project I am working on, to render a “relief terrain” in wireframe, when I have on the same project some “plane” and other object to be rendered with material and texture.

    Using the rendering module, it is “all or nothing”, everything renders in wireframe, or texturized/shaded…

    Any advices?

    Thanks for your help!

    Yann

    Yann Vautrin replied 13 years, 3 months ago 3 Members · 9 Replies
  • 9 Replies
  • Brian Jones

    January 29, 2013 at 4:14 pm

    when you say ‘rendering module’ do you mean Sketch and Toon or the Cel Renderer?

  • Yann Vautrin

    January 29, 2013 at 7:57 pm

    I am talking about the “Cel renderer”, not “Sketch and Toon”.

  • Brian Jones

    January 29, 2013 at 9:48 pm

    without S&T you have to either use the Atom Array or put a Proximal shader in the Alpha of a material applied to the landscape – then drop the landscape into the proximal’s ‘Objects’ slot with only Use Edges selected then trim the End Distance down to just a few % play with the Function to get the look you need. Step is pretty sharp but you usually have to go for AntiAliasing Best for that to render smoothly.

    There have been Wireshaders available (for free sometimes) over the years but I can’t find any right now.

  • Rasmus Gerner

    January 30, 2013 at 8:55 am

    great idea Brian

  • Yann Vautrin

    January 30, 2013 at 3:43 pm

    Hi Brian,

    thanks for your answer!

    As I am a beginner with C4D, your explanation sounds a bit like to me!

    Is there a simpler way to do it? I have S&T installed on my workstation!

    Thanks for your help!

    Yann

  • Brian Jones

    January 30, 2013 at 4:25 pm

    they’re all easy really – I’ll do some example files, what version of C4D are you using?

  • Yann Vautrin

    January 30, 2013 at 4:28 pm

    Hi Brian, I am using C4D R13 Studio!

    Thanks!

  • Brian Jones

    January 30, 2013 at 5:26 pm

    ah good these are 14 so they should work.

    The Sketch and Toon works by setting the Render Settings/Sketch and Toon settings so that all the Line settings are unchecked and the Shading settings have Background and Object set to Off then a Sketch Style tag is put on the landscape with the Lines all unchecked except for Edges. This can be see through if you put a full alpha texture on the landscape too.

    The Atom Array generates structure so it will be a little slower to render and it’s not just lines there is thickness

    The Proximal can be see through like in the example (Because it’s in the Alpha channel) or it can be coloured lines on the object like the S&T example by using it in the Color channel. This will probably render the slowest if you have a lot of wires, it also has to have an editable object so the Proximal has real edges to work with

    5340_wireframetrials.zip

  • Yann Vautrin

    January 31, 2013 at 6:00 am

    Hi Brian,

    Thanks so much for you help!

    I have been through the samples you sent me, reproduced them on my project, and everything works fine!

    My favorite render is the “Proximal” method one, but it is heavy to render…

    The sketch and Toon method will do the job to fit my customer needs, but I always love to learn new techniques and trickes, so THANKS A LOT, you ROCK!

    Cheers!

    Yann

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