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Selectively stop object distortion when rigging with a motion capture BVH
So, I’m a noobie but can’t seem to figure this out, I’m trying to make a dancing porkchop (don’t ask)
I also have eyes rigged to blink using random keyframes.

OK, so next steps are to connect all the porkchop body objects into one object (Male), select the skeleton (BVH) and Male Body and Skin them, then make the skeleton and skin children of the body, select all and bind.

Fine, the body moves with the motion capture data, but the eyes no longer blink and they start distorting with the body.

Now, I’ve tried not including the eyes and controller when I Connect Objects+Delete the main Male body and then make the eyes a child of the body, but they don’t move with the bvh motion.I’m sure there is an easy way to make something rigid so it won’t distort (like armor on a character or even shoes) but I can’t for the life of me figure it out. Much less retain the xpresso tag blink control.
Thanks in advance