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Seeking Advice on Improving AI Music Generation for Game Developers and Content
Hello everyone,I’m Andrew, and I’ve been working on an AI music project with some friends I met in grad school. We’ve developed a tool called MixAudio that generates background music, primarily aimed at game developers, content creators, and designers. Our approach uses a sample sound assembly model, which allows for quick customization and editing. This has been especially useful in our experience, as it generates multiple tracks in just a couple of seconds.While our tool may not match the production quality of services like Suno or Udio, which focus on creating polished, finished tracks, we prioritize productivity and efficiency. MixAudio excels in its fast generation speed and the ability to easily customize and edit music, making it particularly suitable for those who need quick and tailored background music solutions.We’d love to hear from this community about your experiences with similar tools and any suggestions you might have for making our service better. What features do you find most valuable in a BGM generator? Are there any specific functionalities you feel are missing?If you’re interested, you can check out MixAudio here: MixAudio.Thank you for your time and insights!Best,