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Seamless loops with particles
I’m creating a starfield flythrough and need the clip to be seamless and looping. What’s the best way to approach this job and should I look at this from a different approach?
I can use a lot of files of photoshop generated stars and zoom through a set of starfields, then I can set them to exactly overlap and create my seamless transition. Is there another way? It’s pretty interesting to try to get the behaviour to be nice and even but I think that if I play with the speed and velocity controls enough it might look ok, its very tedious to do it this way though.
If I use the particle generator I think I will not get a seamless clip as I can’t cut the end into the start perfectly.
Thanks for any tips on how to approach this.