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Sculpting r16: jagged edges !
Hello all !
Well,
I try to use sculpting mod but when I use for instance, the simple brush, and make some lines,
there are jagged edges, like it is aliased.
This is why I subdivide the mesh throught the subdivide button/function of the sculpting mod.I subdivide it until 5 levels and reached 2,1504 millions polygones.
But when I use brush, lines are still jagged.Does it mean that I have to subdivide one more time ? Meaning 2×4=8millions ?
I have not tested because I never reach this number of polygones in c4d.
ps: My final aim is to use typography on this model (around it), but this ‘quality’ or this issue can’ t be usable I think.
Am I missing something ?
2screenshot of th model at it lowest subdision and few lines I did on this model on the higher level with ‘standart’ brush and setting.
Thank you by advance.

