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  • Scroll wheel increments up through a list – anyway to control?

     Steve Bentley updated 2 weeks, 2 days ago 2 Members · 3 Posts
  • Steve Bentley

    September 8, 2021 at 8:37 pm

    Hi all. Been away for a very long time.

    I see that some basic stuff (quality of life stuff) continues to be ignored in R24. I am hoping I just haven’t found the trick yet.

    While I can control the number of lines I can advance through a list with he scroll wheel in Win10 through the control panels, I can’t seem to set this “step” in C4D – say in the object manager with hundreds of objects – a single mouse wheel click jumps seven objects higher instead of smoothly scrolling. (same goes for any list in C4D including the color selections in the interface preferences – more on this gripe and the nearly invisible thumb wheel scroller in another post)

    Is there a way to fine tune this? (even to the detriment of slower scrolling in other apps or in Win10 as a whole)

  • Jim Scott

    September 9, 2021 at 5:10 pm

    Hi Steve, welcome back.

    Unfortunately I don’t have any solutions for you, but didn’t want you to feel ignored. I’m on a Mac on R22 but experience the same annoying scroll wheel behavior that you do, so I pretty much avoid using it at all in C4D. As for the interface colors, I’ve tried a few times to look for particular ones but found the process painful and ultimately unproductive for the most part. It would definitely be nice if Maxon provided a way (perhaps a master list) to find the right one without so much trial and error. And again with that I’ve pretty much given up on adjusting any but the most basic ones (default object color, i.e.). Anyway, I hope you have better luck.

  • Steve Bentley

    September 9, 2021 at 6:19 pm

    Thanks Jim, It was nice to see your shining face up there on the leader board when I came back.

    We had to stay so long on the Win7 side of things because of ongoing legacy projects that we are only now playing catchup. This problem wasn’t quite so bad back in R20 as the thumb wheel was all one color and therefore appeared larger (and more visible when it gets tiny from many many objects), but the stepped scrolling action was still an issue. I thought there might be more control in R24 since there have been so many crossover products with Houdini (which is infinitely customizable).

    I’ve never understood the color schemes that are linked to other “master” colors. What if you don’t want element A to be the same color as what it’s parent is (in the interface color prefs). I’m sure there is a prefs file buried somewhere in text or xml or other that I could tweak manually – there used to be but the file structure has changed. Then I would just have to figure out what the name of the thing is in the list.

    What really brought this to the fore is my new demon laptop with its QHD screen – so all the icons got smaller due to the higher rez (I test drove a 4K but on that I couldn’t even see the visibility buttons).

    I’ve had to reverse my layout with my second monitor so that the viewport is now on the smaller higher rez screen, and the lower rez but larger HD second screen takes the pallets which lets the icons be a little bigger.

    Ah well I guess this is the price of all the new cool stuff in 24.

    At least my posture will improve from all the leaning forward and squinting, even though my eyesight will be the next to go.


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