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Scenarist – NTSC to PAL
Hello everyone. I’ve been searching for a little bit now and found an older post on here where someone said that you can easily convert an NTSC project to a PAL project by exporting a script file, “hacking it to make it PAL”, and then import it into a new PAL project and re-link new PAL assets.
That sounds like exactly what I want to do with this project. Can someone please elaborate on the “hack the script file to make it PAL” portion of this? Since the assets will be different, will there be any problems when importing into a PAL project because the original assets will be NTSC before they are re-linked to the PAL assets?
I’m running Scenarist SD 3.2. Thanks for any information you have.
-Phil