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Activity Forums DVD Authoring Scenarist – NTSC to PAL

  • Scenarist – NTSC to PAL

    Posted by Phil Gibson on July 14, 2010 at 1:10 pm

    Hello everyone. I’ve been searching for a little bit now and found an older post on here where someone said that you can easily convert an NTSC project to a PAL project by exporting a script file, “hacking it to make it PAL”, and then import it into a new PAL project and re-link new PAL assets.

    That sounds like exactly what I want to do with this project. Can someone please elaborate on the “hack the script file to make it PAL” portion of this? Since the assets will be different, will there be any problems when importing into a PAL project because the original assets will be NTSC before they are re-linked to the PAL assets?

    I’m running Scenarist SD 3.2. Thanks for any information you have.

    -Phil

    Eric Pautsch replied 15 years, 10 months ago 2 Members · 5 Replies
  • 5 Replies
  • Eric Pautsch

    July 14, 2010 at 4:07 pm

    Export out a script and open it with any text editor and look towards the top of the XML and You’ll see the NTSC/PAL switches. Change to PAL and save. Import that script into Scenarist and change the file paths for your new PAL assets and build.

    Unless the title is really complex I would just start over with a new scenario but thats just me

  • Phil Gibson

    July 14, 2010 at 6:41 pm

    Thank you very much for your response. So, all I need to do is change every instance of “Resolution=NTSC” to “Resolution=PAL” and that should be all I need to alter, correct?

    Thank you very much.

    -Phil

  • Eric Pautsch

    July 15, 2010 at 11:29 pm

    Not every instance …just the scenerio setting. Once you have all new file paths in a PAL project everything will be changed.

  • Phil Gibson

    July 15, 2010 at 11:41 pm

    Well, I think we are looking at vastly different versions of the Scenarist then. I’m running SD 3.2, and the script output doesn’t look like xml and there is no global setting for resolution that I can find. Every asset has a listing for resolution and height and width.

    Any ideas?

    example from the top of the scp file:

    Object=Version
    {
    Name=MODIFIER VERSION
    Major Version=3
    Minor Version=2
    Bug Fix Version=0
    Data Format Version=5
    Build Version=20071031
    Edition Version=1000
    }
    Object=Data Folder
    {
    Name=Data
    Data=List
    {
    Item=AC3 Audio
    {
    Place Holder=No
    Name=15-Dolby Digital Professional 2.0
    Resolution=NTSC
    Drop Type=Non-drop frame
    Data Start Time=00:00:00:00
    Data End Time=00:20:44:22
    File=G:\15-Dolby Digital Professional 2.0.ac3
    Audio Type=AC3
    Bit rate=192000
    Channel=2 : 0
    LFE On=No
    Bsmod=complete main
    }
    Item=Video
    {
    Place Holder=No
    Name=15-MPEG-2 CBR 6.5
    Resolution=NTSC
    Drop Type=Non-drop frame
    Data Start Time=01:00:00:00
    Data End Time=01:20:44:22
    File=G:\15-MPEG-2 CBR 6.5.m2v
    Width=720
    Height=480
    Is Encoded=Yes
    Encode Type=MPEG 2
    Size=720 x 480
    Aspect Ratio=4 : 3
    Picture Structure=Frame Structure
    GOP Size=15 frames
    GOP Structure=N/A
    Bit rate=6500000
    Average Bitrate=6000000
    Minimum Bitrate=4000000
    Bitrate Type=Constant
    Icon Time=00:00:00:00
    Line21 Switch1=No
    Line21 File1=
    Line21 Switch2=No
    Line21 File2=
    }

  • Eric Pautsch

    July 16, 2010 at 12:21 am

    Sorry,,,its been years that ive done this and it worked fine for a large project we had to do in NTSC and PAL. Here’s the doom guide I used. You do need to change everything:

    https://forum.doom9.org/showthread.php?t=105802&highlight=.scp+ntsc+pal

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