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Scaling an object in one direction? How to?
I am creating a 2.5D project and want a building to pop up in the background, but when it “pops” up, I want it to stretch upwards and then snap back into place (almost like it was elastic). How would I go about scaling it upwards in one direction. When I scale, it scales the entire building in two directions (up and down), which is not what I want…
Any suggestions and tips would be appreciated.