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Scaling an image: (technical question)
I know that in FCP, when you move the position of an image (movie, png, etc.) on the y-axis by odd numbers (1, 3, -5, etc.) you get a poorer result in image quality due to shifted field lines. For best results, you should keep y-axis position changes in round, even numbers (0, 2, -4, etc.). But what about scaling an image? Is there a rule of thumb about scaling an image?
I’ve always assumed that with anything digital, it is best to keep things in round numbers, and in factors of 2, 4, or 8 (I assume this because data is binary). But is it the case that when you scale an image in the FCP motion pane, that it is better to use a factor or 4? Would there be a quality difference in an image that is 87.5% (reduced by 1/8) versus 88% or 90%? Or 112.5% (increased by 1/8) versus 112 (increased by 3/25) or 110% (increased by 1/10)? I’m just wondering what happens to the pixels when they’re being displaced by odd-fractions that don’t mesh with binary factors of 4 & 8.
This is a fairly technical question, but I am curious if anyone knows whether these little math differences matter when it comes to quality… and what’s the best rule of thumb?