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Activity Forums Maxon Cinema 4D Scale texture detail to preserve memory?

  • Scale texture detail to preserve memory?

    Posted by Michael Lansdell on January 5, 2015 at 2:40 pm

    Is it possible to scale texture resolution to preserve memory? I have a sphere textured with 32 21600×21600 textures, tiled to make a complete surface – but obviously trying to render this is a problem!

    As I don’t need all the detail all the time, is there a way to get C4D to intelligently use different quality textures to enable the highest quality possible whilst not destroying the 32GB of RAM on my computer?!

    Michael Lansdell replied 11 years, 4 months ago 1 Member · 0 Replies
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