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Scale solid without scaling effect
Hi again, I have what (should be) a simply problem. I’d like to know how to increase the side of a solid without scaling the effect on that solid.
The specific situation is smoke coming out of a chimney using CC Particle World, but the solid isn’t anywhere near big enough to fill the frame. So it looks like the smoke goes up for 20 feet and then abruptly stops (at the edge of the solid).
When I try to change the size of the solid, it stretches and warps the effect, which looks bad.
Any suggestions?