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scale bounce in 3d layer
Hi,
How to create a bounce effect in 3d layer. I can do it in 2D layer with this expression from Dan Ebbert. But the same expression don’t work in 3D. PLease help
n = 0;
if (marker.numKeys > 0){
n = marker.nearestKey(time).index;
if (marker.key(n).time > time){
n--;
}
}if (n == 0){
value;
}else{
maxDev = 20; // max deviation in pixels
spd = 10; //speed of oscillation
decay = 10,0; //how fast it slows downt = time - marker.key(n).time ;
x = scale[0] + maxDev*Math.sin(spd*t)/Math.exp(decay*t);
y = x;[x,y]
}