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Activity Forums Apple Motion Saving Keyframe set for unusual need

  • Saving Keyframe set for unusual need

    Posted by David on February 10, 2006 at 3:25 am

    I love Motion’s keyframe capabiliy for a particular graphic animation I’m working on, but I’m stymied by th 2K limitation.
    Is there a way to save a keyframe set in motion but APPLY it in FCP where there is not the 2K limitation? BTW, my graphic is about 16000 x 10000. Sort of a unique project obviously.

    Thanks for any advice
    David

    Doyle Rockwell replied 20 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Doyle Rockwell

    February 10, 2006 at 6:35 am

    Heya David,

    Motion is limited by the maximum texture size of your graphics card (GPU). ATI cards and some of the oldest Nvidia cards are limited to 2K (2048×2048), but recent NVidia cards (last two generations) can go to 4K (4096×4096).

    Even if you’re in FCP, FCP is calling Motion’s render engine to process your project, so you’re limited to what your GPU can do.

  • David

    February 10, 2006 at 1:26 pm

    Hi Special Case,

    Thanks for the reply. That leaves me a bit puzzled because . . .

    I can render out this 16000 x 10000 pixel wide image in FCP and achieve exactly the look I’m trying to get (not surprisingly, its just a very simple, very long pull from a single image) and it renders correctly) However, I’m alittle limited by the keyframe interpolation in FCP. In Motion, I get the keyframe interpolation I want but it all renders as blurry. Perhaps there is another reason it renders as all soft? (The move is a scale change from about 4% to 100% on the enormous image)

    David

  • Doyle Rockwell

    February 10, 2006 at 9:30 pm

    Hey David,

    What is your project’s Antialiasing Method set to? You can check it by pressing Cmd+J and go to the Render Settings tab.

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