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sampling the pixel below, or same pixel
I have some AE 2D rose precomps over a 3D render of a bush – in moonlight, with varied lighting
I have one master CC controller controlling Tritone on each rose to help sell them being part of the atmosphere
im wondering if theres a way to sample the value of the pixel of the base render, or underlying layers to then have a value that varies from rose to rose… and then get a value of the luminance
then i could add or multiply that to the black value of the Tritone?
thanks – this forum is so great