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Same HSL FX, same project, looks horrible in SVP12.770, perfectly OK in SVP11.701
Hi Gurus;
Man, I am stumped by this and my editing has ground to a standstill.
I finally dusted off an old project, found all the clips, made sure it was OK in SVP11 and then saved the .veg with a new name and opened it in SVP12.
I immediately noticed horrible banding and color shifts that were not present when the project is open in SVP11. I have tried every different version of the HSL effect, (GPU accelerated, 32-bit floating, etc.) but they all have the same problem. (see images below).
In SVP11, the project pixel properties were 32-bit floating point(levels), and when opened in SVP12, that is retained (it is what I want). The HSL effect in SVP12 *seemed* to initially be a GPU accelerated; not sure how to tell by inspection which version was in the chain. I’m just trying to add a touch of saturation, but no matter how slightly I increase it, the banding and color-shifts result in it being unusable. I have tried removing the event, starting from scratch and re-doing the FX chain, but the problem remains. It even happens when the HSL FX is in the chain and set to default values for saturation and levels! aaaerrrrrggggh.
At this point, it seems that I can’t use HSL in SVP12! This will cripple my work.
Help …
Steve
Win7 Pro X64 on Dell T7500, MultiTB SATA, 8GB RAM, nVidia Quadro 2000, Vegas 12, 11, 10, 9 DVDA 6.0 & 5.2(build 135) Sony HDR-CX550V, Panasonic GH3 with LUMIX G X VARIO 12-35mm / F2.8 ASPH, LUMIX G X VARIO 35-100mm / F2.8


