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RSMBvector and FG/BG motion blur depth sorting.
How do you guys deal with crossing object and RSMBvectors ? i always have horrible results at the border between two huge differences in motion intensity and/or direction (typically when two objects cross), as RSMB doesn’t know which one is in front or behind ?
For example, frischtluft Depth of field is able to rebuild some covered area of the image if a foreground part need to be blured by the depth of field (and thus should reveal an inexistant part of the bg). Then it do some depth compositing given the fact that some part of the foreground should be more blury than the BG or the opposite.
In my opinion, RSMB should do the same, because at the moment it doesn’t carry information about what is in front, and what is behind. It just have velocity information about pixels, but doens’t know how to depth sort its strokes of blur.
If you have tips, i would love to ear it.