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RPF depth of field problem in AE (3d chanel)
I ran into this terrible problem right now on a project. Hope you can help me please!!!
Rendered a Vray RPF (16bts) sequence from max with obj id and depth of field selected.
As always doing my post I select the 3d channel and ad Depth of field… but now I get these strange ugly
looking artifacts around the character that is in focus.
Any idea what this is? I attached a pic for you to see.
I love the 3d channel depth of field and can work fast with it, specially now I am really behind deadline wth this
project. I do have a separate Zdepth layer but I am not familiar wth the workflow… hope I can get 3d chanel depth of field working correctly so I can continue.
I was really hoping you can advice me on this.
