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Roughness/Bump always cause “fireflies”?
Basically it seems like no matter what I do, as long as I turn up Roughness in the Reflectance channel, or switch on the Bump channel, the light cast on the material will look like flickering fireflies — see my 1 sec test render here (note the flickering on the wooden box directly under the number 2, and also on the switch. Both materials have Roughness & Bump enabled). The light is emitted via Luminance in the filament’s material.
Render settings:
- Standard renderer (Physical takes too long for animation)
- no AO
- no GI
- Anti-Alias is set to Best
- Under Layer Sampling, lowered Clamp Secondary to 0.5
- Under Layer Sampling, Sampling Subdivisions remains default at 4 (I tried increasing this value, but for a value large enough to get rid of the flicker, render time increased so much it’s not practical).
Even if I set Roughness of the wooden box material to 0% — keeping Bump only — the problem persists (see this screencap).
What am I doing wrong here?