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roughing up 3d surfaces?
Hi all,
I’m building a 3D effect in which several tall and narrow layers animate upwards, perpendicular to a floor layer. The camera is above the floor layer, so the tall layers appear to arise from the floor. The camera orbits around them.
So far all is well. However, the point where the tall layers intersect the floor layer is a perfect line (as you would expect two planes to do.) I would really love to be able to add some texture to that so it doesn’t seem so euclidean. I tried CC particle world to add some fog/fire/dust cloud effects at the intersection point; that worked ok, but as soon as the camera moves more than a little, the illusion is destroyed. Is there any way to use expressions to force the particle world effect to match the camera animation?
Failing that, is there any plugin that will add true 3d displacement mapping to a layer? Ie, will Zaxwerks do this?
Does anyone have any suggestions on how to pull this off?
Thanks