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Activity Forums Adobe After Effects roughing up 3d surfaces?

  • roughing up 3d surfaces?

    Posted by Lars Fuchs on May 5, 2009 at 10:49 pm

    Hi all,

    I’m building a 3D effect in which several tall and narrow layers animate upwards, perpendicular to a floor layer. The camera is above the floor layer, so the tall layers appear to arise from the floor. The camera orbits around them.

    So far all is well. However, the point where the tall layers intersect the floor layer is a perfect line (as you would expect two planes to do.) I would really love to be able to add some texture to that so it doesn’t seem so euclidean. I tried CC particle world to add some fog/fire/dust cloud effects at the intersection point; that worked ok, but as soon as the camera moves more than a little, the illusion is destroyed. Is there any way to use expressions to force the particle world effect to match the camera animation?

    Failing that, is there any plugin that will add true 3d displacement mapping to a layer? Ie, will Zaxwerks do this?

    Does anyone have any suggestions on how to pull this off?

    Thanks

    Lars Fuchs replied 17 years ago 3 Members · 5 Replies
  • 5 Replies
  • Josh Weiss

    May 6, 2009 at 12:16 am

    Not sure if this would do what you are looking for, but you could try putting a roughen edges on the layer that is intersecting the floor. Zaxwerks won’t do 3d displacement to my knowledge. Forge freeform will I believe, but not sure if this is what you are looking for. Particular would work for the dust/fog if you have that.

  • Josh Weiss

    May 6, 2009 at 12:17 am

    Oh, you could also, try to turn depth of field on on your camera so the intersection point is a bit out of focus.

  • Lars Fuchs

    May 6, 2009 at 3:53 am

    Thanks for telling me about the depth of field setting! It doesnt do what I was thinking about, but it DOES make the effect look a lot cooler.

    Particular and FreeForm both look awesome. I’m glad you told me about them, but I cant afford 6 Grants (each!) for this project. I’ll probably check out the trial versions; maybe I can find someone who has them to render it out for me…

  • Tony Silva

    May 6, 2009 at 9:23 pm

    you could add a trackmatte alpha to the the layers rising up, give it a little noise where it hits the ground plane to simulate the effect.

  • Lars Fuchs

    May 7, 2009 at 9:41 pm

    [Tony Silva] “you could add a trackmatte alpha to the the layers rising up, give it a little noise where it hits the ground plane to simulate the effect.”

    that’s an excellent idea! Thanks. I’m going to try that!

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