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“Roughing” edges of planes or shapes..
So often I see great work in C4d but walls with a stone/brick/rock texture always have that sharp, smooth straight edge that no building after a few yeas in a normal enviroment would have.
I’m trying to roughen some edges of a Plane… as if a weathered piece of paper was nailed to some phone post. I can select points/lines/planes and move them around, but then it looks more like a scissor cut type of style…angular instead of a somewhat ‘ripped and torn’ look.
I would like to do this in C4D instead of manipulaing post in Photoshop simply to get more consistent shadows.
Is there a way to do this besides adding a bunch of segments, zooming in and pushing points around?
thanks