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Rotobrush stops after X frames?
I’ve been trying to use the rotobrush and it works fine. I understand the concept of drawing the skeleton of the figure. It works fine, but when I push play to process subsequent frames it stalls after only a few and then goes into play mode sans any roto data (pink line dissapears). Is there a way to get it to stop when it loses the data? At this point I just hit stop asap and frame advance back back back and add more brushes.
Thanks.