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Roto Brush mask is different after rendering
I roto’d out a person in room on a ProRes 422 clip. The mask while in AE stays close to the person and looks the way I want it to. Once I render though, the mask is completely different. It’s trails behind the person as she walks through the room. To trouble shoot, I’ve taken off all of the refine matte options, exported clips individually and with other layers, exported with and without an alpha channel, nothing makes the mask look the way it does in the actual project.
Please help! Thanks!