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  • Rotation problem with 2 CCspheres

  • Pierre Dubois

    October 10, 2019 at 2:31 pm

    I’m trying to make a pac-man head with sticky tooth with 2 CC spheres (head and jaw). But I can’t find a way to open its jaw properly when I turn the head (thanks rotation order).

    Head rotation is linked to a Duik connector, the jaw is linked on head’s values + driven by a null’s rotation.

    Any tips?

  • Eric Santiago

    October 10, 2019 at 4:01 pm

    hey thats pretty cool.
    never had to do something like that.
    are both CC attached to a null for master transformation?
    It seems like that’s the issue.
    sorry my angle on that is from years of Maya.

  • Pierre Dubois

    October 10, 2019 at 4:29 pm

    Not really.
    First CC is driven by a connector from Duik, it works like joysticks and sliders.
    Second CC is linked on the first for X and Y rotation. So it has the same movement. For opening jaw, I add the value of a null rotation in Y.

    It works if the head is in front view. But if I turn the head, jaw doesn’t work. I think it comes from the rotation order of the CC sphere. I think I must use the Z rotation to compensate but I don’t know how.

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