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Activity Forums VEGAS Pro Rotation point for parent track motion

  • Rotation point for parent track motion

    Posted by Tom Keane on April 5, 2012 at 10:10 pm

    Any help is appreciated. Using Vegas Pro 10.

    My project is 720×480 and I bring in 2 photos (rectangular shapes with different pixel dimensions) and pan/crop and place them on separate tracks. At this point, the heights become the same (stretched to fill frame), and the widths are close enough.

    Using 3D track motion for each track and a parent track, I am able to position the photos at right angles to each other (like a front and left side of a cube). My objective is to use the parent track to simply rotate this 2 sided “cube” so that the left side comes into view and replaces the front photo which moves out of view to the right side during the rotation. Nothing complicated, but a nice effect.

    My difficulty is how to figure and set the rotation axis point so that the left side moves into the same exact position that the front photo occupied. I can get the photos to rotate, but the hinge point (axis) for the “cube” is way off. I can’t seem to figure the photo dimensions after pan crop w/stretch to try to compute where the center should be.

    Maybe I’m just too close to it. Hope I explained this well enough. Thanks for any help.

    Tom Keane replied 14 years, 1 month ago 4 Members · 6 Replies
  • 6 Replies
  • Mike Kujbida

    April 6, 2012 at 12:52 am

    I’m pretty sure this is what you want (thanks to John Rofrano for the tutorial).
    3D Track Motion: Changing the Pivot Point

  • Tom Keane

    April 6, 2012 at 2:51 am

    Thanks for the reply, Mike.

    John has some great tutorials, but in the tutorial you reference, he is moving the pivot for a single plane. In my case, there are 2 intersecting planes to rotate so the pivot point is somewhere offset in both the x and z directions (I think). I just don’t know where or how to compute it or how to set it. Can’t understand why I’m having so much difficulty figuring this out. At this point, I’ve about given up on using the effect, although I know it can be done.

    Thanks for trying.

  • Tyson Onaga

    April 6, 2012 at 4:21 am

    Sounds like you are trying to move two images in 3D, like 2 faces of a cube. If so, Theo van Laar posted a sample here:

    https://forums.creativecow.net/readpost/24/931482

    It has a cube rotating through 3D space. Might be worth a look.

  • John Rofrano

    April 6, 2012 at 12:46 pm

    [Tom Keane] ” In my case, there are 2 intersecting planes to rotate so the pivot point is somewhere offset in both the x and z directions (I think). I just don’t know where or how to compute it or how to set it.”

    You don’t want to change the pivot points at all. As soon as you are using more than one track, you need to use 3D Parent Motion to solve the problem. Try this tutorial:

    3D Parent Motion: Moving Planes

    In the tutorial the planes are parallel and in your case they are perpendicular but the method is the same. Use 3D Track Motion to position the tracks and then use 3D Parent Motion from a third track to control the movement of the other two.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Tom Keane

    April 6, 2012 at 1:47 pm

    John, I’m a fan of your tutorials and had studied that particular one. However, in my situation, my 2 photos don’t fill the 720×480 frames horizontially, just vertically, so when I match up the photo edges at 90 degrees, I’m actually causing the underlying full frames to intersect (bisect?) which seems to throw off the center of rotation. When I use the parent motion, the photos rotate, but in a wide arc (probably because it’s the underlying full frames that hold the photos that are actually being rotated). The pivot seems to need to be shifted, but I don’t know how to get it accurate.

    Thanks for the response.

  • Tom Keane

    April 6, 2012 at 2:53 pm

    Ok, OK, I figured it out…. actually it was john’s emphatic statement that got my head clear. He said “You don’t want to change the pivot points at all.”

    I restarted and found that by moving the 2 photos back and forth against each other using their individual track motion positions (while watching the parent motion in the preview), I was able to see the width of the photos in the position box. Then using John’s point of not messing with the pivot, I positioned the front photo forward on the z axis by half the width of the left side photo. Then I moved the left side photo along the x axis by half the width of the front photo. This seemed to position the photos the correct distances from the center point (the pivot). Now when I used the parent motion to rotate, they move as I want (at least close enough), and I didn’t mess with moving the pivot.

    Can’t believe I spent so much time on this and all it took was a simple whack in the head from John to see the light. Thanks loads.

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