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Rotation of element based on angle from camera
Seems like this may be something I could do with an expression, but don’t really know where to start. I have a ring of “cards” in 3D with a camera circling the ring. I need the cards to face the camera, but using look at transform is not the look I am after. Can I access the angle from camera to have the cards flip their rotation when they are edge on to camera? This is probably clear as mud, but I thought I’d throw it out there…