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rotation changes vector – driving along
Hi.
This is probably a Flip V, or Dan E question.
What I’d like to do:
In 2D (for the sake of simplicity), make an object move in a direction based on its rotation, given that:a) the object will never go in a positive y direction (so, always variations, that is, combinations of -y, +x and -x, but never +y);
b) may stop or change speed, but this will need to be arbitrary (that is, keyframe- or expression-driven/randomized);
[these remaining points may be obvious, but just to be clear]
c) the rotation will be arbitrary;
d) the object must not ‘slide’, it should move perfectly according to its rotation, so it should look like a driven car;
e) I do not want to animate the position and point the object vector-wise
Could this be a fun challenge? Or is it obvious and I’m just burned out?
Thanks in advance for any help.
-CG