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Rotation / Beam Problem in a Solar System Animation
Hello everybody!
Long time visitor here, now I have a question I cannot find the answer to. I might not know the correct search terms, mind you. So if this topic, which I searched for, does already exist, I kindly ask you to forgive me and link me to the relative topic. Also, many thousand thanks in advance.
First, I am going to describe what I want to achieve as best as possible.
I have a solar system-type animation, and I want one part (the rescue capsule) to be connected to a text window with a line. I already know how to do that, with a beam, don’t really need help there. It works perfectly well when I change the position of the object (system_capsule)
My problem though is that when I have the object rotate via pickwhip with a rotation “slave”, the beam will not follow the rotation. I know why – the position does not change. Pickwhipping the rotation values of these two parts does not work the way I want it to, as then only the rotation of the capsule is affected, not the relative position to the system’s “sun”.
I guess my question is, how do I change the position of the object so that it still rotates around the centre point in a circular matter? It might be due to a lack of coffee (or the fact that it is past midnight here), but I cannot for the love of it find a way. Any help would be greatly appriciated and valued.I have collected the files for those of you who want to have a look at my setup. It was created with CC 2015.3! Added as a .rar
10821_consolerv1cowfolder.rar.zipMany thanks! It’s always great that Creative Cow is a treasure trove for answers to almost any kind of question, and the community here is heart warming. I hope I can in return help some of you with different questions!
Best, Flo
motionkontor.de