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Rotating 3D sprites with frosty glass effect
Hi Everyone, first post on this wonderful forum.
I’m working at an animation where some 3D comps are rotating along a circular path (a kind of carousel let’s say). The comps are auto-oriented towards the camera and inside each there is an adjustment layer with fast blur applied. The goal is to have the foreground comp to blur everything behind…and it’s almost working…BUT, as aftereffects “reads” layers from top down, at some point the effect is broken (the background comp is blurring the frontmost one).
I rendered a simplified version to illustrate the problem: https://youtu.be/wh-CCogf_Tc



Is there a way to overcome this issue? Am I doing it right at all?
Thanks in advance for any advice!
Cheers
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