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Rotating 3-D emitter
I have a 3-D emitter, set to sphere, arrangement = outline. I populate the surface with a cell (basic blur) using a large initial particle number and have birthrate and velocity = 0. I want to rotate the emitter so it looks like a rotating sphere. When I scrub through the y – rotation in the properties tab of the inspector, I see exactly what I want. However, when I animate y-rotation with either keyframes or using the rate parameter behavior, all I see when I preview is the wireframe of the emitter rotate with the actual sphere stationary. (Same is true if I apply the rotation to the group and set it as a 3-D group). I see the rotation values progress in the properties tab of the inspector, but as I mentioned, only the wire frame rotates. Also if I export it out, there is no rotation. I’ve used motion enough to usually be able to figure out some quirks, but this one has me baffled. I’ve tried all the standard tricks when motion is acting funny. Is it a motion bug, a problem with my computer, or, most likely, a problem with me? if I apply a camera with a sweep behavior, I can get the animation I desire for a single sphere, but I want to have multiple spheres rotating at different rates.
By the way, I got this basic idea from Zak Peric’s interesting Diamond Sphere tutorial on embryo.me.uk
Thanks for any ideas.
Pat