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Rotate object separate of it’s texture
How can I transform an object under it’s texture? EG if a cube had a dot in the centre of all 4 faces, but then it was rotated 45 degrees, all the circles would be sitting over the edges of the cube instead of remaining at the centre.
Is there an optimal way to map a texture for this sort of thing? I understand the below could be achieved with a camera facing UV map but i am imagining the symbol to be on all sides
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