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Rope simulation crashing C4D when tear occurs
I have a very simple rope simulation with not that many points in the spline or polygons in the mesh with a sweep.
I have a single point weighted to 100% vertex map for the tearing map, and I set the tear past % to 102 so it actually tears. The only issue is that the simulation completely breaks and crashes C4D.
The timeline freezes on the tear, then the frames continue with everything in the viewport frozen. I can still click anything I want, but nothing in the viewport changes, and I have to end task and reload the scene.
I tried only the spline without the sweep enabled, and it still does this, so it’s not simply a calculation error with too many polygons.
I can’t imagine why this is happening.
The simulation works up until the tear. I have an anchor point on each end so the rope is attached on both sides.