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RIP particleIllusion
I apologize for the clickbait headline, but it feels like I’m writing an obituary for a friend I just found out died.
I almost can’t even fathom who I’d be as a person now if it weren’t for particleIllusion. That sounds silly to say about a piece of software, but it was the first software that was a natural fit for me and led to so many cool projects and memories. I got to be a Cow Leader and make tutorials, had a few articles in digital video magazines, got trips to Vegas, Boston, and LA to demo at the Wondertouch booth. Working with this software changed the course of my life for the better.
Once in a while, I still break out pI and use it for an effect. It’s a little odd going to the Genarts website and seeing Sapphire 9’s reel and realizing that most of those effects can be done in pI. That goes to show what a powerful tool it was and Alan’s brilliance as a programmer and software designer. It’s a shame that pI fell by the wayside at GenArts, because I think the concept still had a lot of potential. No one before or since has made particle effects so easy to work with. The 2D factor and other limitations didn’t allow it to be a be-all, end-all kind of particle creation system, but it could get you 90% of the way there in a lot of situations.
Brian Fox, if you read this, I hope that GenArts will consider open-sourcing the software. If there isn’t much of a user base left for it, what’s the harm? At this point, the last update of any significance was 7 years ago by my guess. You say that most of the technology is outdated, then why not let someone else have a chance at trying something with an abandoned program? At worst, you don’t sell a handful of licenses to a long abandoned program. At best, someone picks up Alan’s work and turns it into something great. Good press for you, a little hope for the rest of us. Think about it.
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Elvis Deane!
hyperbolic films