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Rigid body not working.
Posted by Vid Čufar on July 8, 2012 at 7:59 pmWhen press right click and then Simulation Tags and then Rigid body it doesn’t make Rigid body but it makes Collider body. I am using Cinema 4d r13 Broadcast.
Brian Jones replied 12 years, 8 months ago 5 Members · 6 Replies -
6 Replies
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Thomas Black
July 9, 2012 at 5:27 pmI made a quick example file for you, just to give you an idea. I identified the objects as to what their properties are, like collider or rigid body, just copy the tags and add them to your scene. Make sure your animation is back to the beginning before copying the tags.Here’s the file download:
https://www.grafxexchangeportal.com/uploads/rigid_body_collider.rar
Hope this helped some:
Grafx Exchange Portal
If you have any questions please feel free to email me here:
thomas@grafxexchangeportal.com
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Marshall Lenhart
December 2, 2012 at 12:05 pmI am having the same problem, I dont want to have to copy the tags every time lol I just dont understand why no matter what i seem to do, if i select rigid body tag for an object it makes a collider body instead 🙁
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Brian Jones
December 2, 2012 at 1:45 pmin Broadcast, Rigid Body Dynamics are limited to MoGraph objects (it uses the MoDynamics system from before) only Studio has full Dynamics. If you want something that is not a Mograph object to have a rigid body tag you need to put it in a Fracture object.
Here is a comparison of what the various packages have in them https://www.maxon.net/en/products/general-information/general-information/product-comparison.html
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Marshall Lenhart
December 2, 2012 at 6:26 pmAhhhh okay, thanks! I was getting really frustrated there for a bit haha
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Arbel Vaknin
September 19, 2013 at 10:45 amI’m having the same problem on Cinema 4d Broadcast R14.
So, how do I make the object a MoGraph object?
Or what other trick I have to use to make it apply? -
Brian Jones
September 19, 2013 at 2:10 pmobjects are mograph objects if they are in a mograph Cloner (if you need multiple objects) or a Fracture object (if you only need one object)
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