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Rigid body not following main object?
So I have a big octopus that has 6 gears for a face.
-One gear in the center that spins and is a rigid body static mesh.
-Around it are 5 other gears that are being spun by the first gear. They are moving mesh and attached to a wheel connector.The problem is that when I keyframe the octopus to move around, the 5 surrounding gears stay where they are and don’t follow the rest of the octopus. When I switch them to static mesh they follow like the first one, but they aren’t affected by the first gear anymore.
I swear I’ve tried changing every combination of options on the body tags of both the main and 5 surrounding gears. I’ve wasted 5 hours at this point and decided, why the heck and I searching endlessly on the internet forums when I could just join the community and ask a specific question. This is my job now after all, hehe. Hope someone can help!
-Thanks! -R16
