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Rigid Body Dynamics – Objects Penetrating Floor
Hi. I am relatively new to C4D, and I am experimenting with rigid body dynamics. In my test, I am dropping a few boxes onto a floor. The dynamics are working well, but for some reason the corner of one of the boxes keeps breaking through the floor. I’ve increased the density of both the floor mesh and the mesh on the boxes, but I’ve had limited success in correcting this problem. I’d love some pointers if anyone is familiar with this issue. Thanks!