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Rigid Body Dynamics and Nurbs
I have a Spline object inside an Extrude NURBS.
This object is hovering over a Plane and then dropped using Gravity inside a Solver Object.
Instead of hitting the Plane my Spline object travels through it. When I replace the Spline object with a Primitive it works fine.
Do I need to convert my Spline object to Polygons? And if so how?
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