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[Rigging] Mirror weight to a separate mesh
This is driving me nuts as a rigging beginner, I’m hoping I can use some help.
I use the Advanced Biped preset to rig my character. I have all limbs, head and body as separated mesh under the binding tab. All works as expected, but when I hand-painted some weight on one limb I couldn’t figure out how to mirror it to the other side. I haven’t found any tut that touches the topic of mirroring weight to a separated mesh, they all mirror weight on the same mesh. I’m pretty sure it is doable, right? I must be missing something quite simple, I’d really appreciate it if somebody could point me in the right direction.
Below is my set-up. I’d like to paint Arm_L and mirror it to Arm_R. BTW, I also tried turning on Symmetry under Weight Tool, but it doesn’t do anything.