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Rigging a shape character
Hey guys,
I’m animating a character comprised of shape layers, his legs and arms are open strokes. This enables me to add sleeves that cut off with trim paths, and round hands that pop out when I take off butt caps, etc.
And it looks great except when I try to loop keyframes like a walk cycle, I can’t, because you can’t add loop_ to path coordinates.
Question, is there any way to rig it so a point on a stroke is connected to a null or something? Probably not. Is there any way to rig a stroke.
Or is there a loop code for paths like the one i’m talking about.
Thanks.